startyu0 幼儿园小孩
帖子数 : 28 注册日期 : 10-05-12
| 主题: MAX材质脚本。摆脱24个材质球限制(2011用户请无视) 2010-05-25, 3:32 pm | |
| /****************** by Marco Brunetta mbrunetta@gmail.com *******************/
MACROSCRIPT ***ES tooltip:"Super MatEditor Switcher" category:"Medit Tools" ( TRY ( cui.UnRegisterDialogBar MatEditorSwitcherRoll destroyDialog MatEditorSwitcherRoll ) CATCH()
struct matPage --This class represents a "page" with 24 materials ( materials, --Array to hold materials treeNode, --The corresponding node in the TreeView name, --The name of the page displayed on the TreeView fn putMaterialsInMatEd = ( FOR matIndex = 1 to 24 DO ( setMeditMaterial matIndex materials[matIndex] ) ), fn storeMaterials = ( materials =#() FOR matIndex = 1 to 24 DO ( treeNode.nodes.item[matIndex-1].text = (getMeditMaterial matIndex).name--((getMeditMaterial matIndex).name " : " (classOf (getMeditMaterial matIndex)) as string) append materials (getMeditMaterial matIndex) ) ) )
global MatEditorSwitcherRoll global extraMatData global ***EScurrentPage --Stores the currently selected page global ***ESmatPages --Stores all the page objects with the materials
rollout MatEditorSwitcherRoll "MatEditor Switcher 8500" width:230 ( local freeToUpdate = true --A flag used to keep the AfterSelect event on the TreeView from firing local previousNode --Used to store the previously selected node to change the backColor property local danceState = 0 --Used by the GUI to make de ASCII guy dance local textColor local backColor
button btn_addPage " " width:20 height:20 pos:[5,5] label lbl_danceGuy "=D\-<" pos:[31,9] align:#left button btn_removePage "-" width:20 height:20 pos:[65,5] dropDownList ddl_matType items:#("Standard","Vray","Mental Ray","fRender") selection:2 width:100 pos:[126,5] editText et_search width:224 pos:[1,30] dotNetControl tv_matPageList "treeView" width:220 height:600 pos:[5,50] timer tm_danceTimer interval:200
fn paintNodesBackColor newNode= --Paints the black the background in the supplied node and makes the text white. If a previous node was painted the same way, it returns it to the "normal" status ( IF previousNode != undefined DO ( previousNode.backColor = backColor previousNode.foreColor = textColor ) newNode.backColor = newNode.backColor.black newNode.foreColor = newNode.foreColor.white previousNode = newNode )
fn loadMatPages = --Initial loading of material pages, takes data from matPage classes and populates the treeView ( FOR matPageIndex = 1 to ***ESmatPages.count DO ( local newNode = TRY (tv_matPageList.nodes.Add ***ESmatPages[matPageIndex].name) CATCH("Page " matPageIndex as string) ***ESmatPages[matPageIndex].treeNode = newNode IF matPageIndex != ***EScurrentPage THEN ( FOR matIndex = 1 to 24 DO newNode.nodes.add ***ESmatPages[matPageIndex].materials[matIndex].name ) ELSE ( FOR matIndex = 1 to 24 DO newNode.nodes.add (getMeditMaterial matIndex).name ) ) tv_matPageList.selectedNode = tv_matPageList.nodes.item[***EScurrentPage-1] paintNodesBackColor tv_matPageList.selectedNode )
ON MatEditorSwitcherRoll OPEN DO --Initial setup and loading of materials ( local theTextColor = ((colorman.getColor #text)*255) as color textColor = (dotNetClass "System.Drawing.Color").fromARGB theTextColor.r theTextColor.g theTextColor.b local theBackColor = ((colorman.getColor #window)*255) as color backColor = (dotNetClass "System.Drawing.Color").fromARGB theBackColor.r theBackColor.g theBackColor.b tv_matPageList.backColor = backColor tv_matPageList.foreColor = textColor tv_matPageList.labelEdit = true freeToUpdate = false IF ***EScurrentPage == undefined THEN ( IF (isProperty rootnode "***E***atPage") THEN ( ***EScurrentPage = rootNode.***E***atPage ***ESmatPages = #() FOR theNameIndex = 1 to rootNode.***E***atPageNames.count DO ( local newPage = matPage name:rootNode.***E***atPageNames[theNameIndex] materials:#() FOR matIndex = 1 (24*(theNameIndex-1)) to 24 (24*(theNameIndex-1)) DO ( print (newPage.name " - Index: " matIndex as string) append newPage.materials rootNode.***E***ats[matIndex] ) append ***ESmatPages newPage ) loadMatPages() ) ELSE ( ***EScurrentPage = 1 ***ESmatPages = #() local pageNode1 = tv_matPageList.nodes.add "Page 1" local newPage = matPage materials:#() treeNode:pageNode1 name:"Page 1" FOR matIndex = 1 to 24 DO ( append newPage.materials (getmeditMaterial matIndex) pageNode1.nodes.add (getMeditmaterial matIndex).name ) append ***ESmatPages newPage tv_matPageList.selectedNode = pageNode1 paintNodesBackColor pageNode1 ) ) ELSE ( loadMatPages() ) tv_matPageList.focus() freeToUpdate = true )
ON MatEditorSwitcherRoll RESIZED arg DO ( tv_matPageList.height = arg.y-55 tv_matPageList.width = arg.x-10 ddl_matType.pos = [arg.x-104,5] et_search.width = arg.x-10 )
ON et_search changed arg DO --Looks for string matches in the TreeViews. Positive matches have their background set to orange, negative ones to white ( FOR theNodeIndex = 0 to (tv_matPageList.nodes.count-1) DO ( local libNode = tv_matPageList.nodes.item[theNodeIndex] IF tv_matPageList.selectedNode != libNode DO libNode.backColor = backColor FOR subNodeIndex = 0 to (libNode.nodes.count-1) DO ( local matNode = libNode.nodes.item[subNodeIndex] IF (matchPattern matNode.text pattern:("*" arg "*")) AND arg != "" THEN ( matNode.backColor = matNode.backColor.orange IF tv_matPageList.selectedNode != libNode DO libNode.backColor = libNode.backColor.orange ) ELSE ( matNode.backColor = backColor ) ) ) )
ON btn_addPage PRESSED DO --Creates a new page on the treeview, setting it as the current one. Materials on the MatEditor ar saved to the preciously selected page. ( undo off ( ***ESmatPages[***EScurrentPage].storeMaterials() --Store the materials currently in the MatEditor in the current page ***EScurrentPage = (***ESmatPages.count 1) local newPageNode = tv_matPageList.nodes.add ("Page " ***EScurrentPage as string) --Create a new page node in the treeView local newMatPage = matPage treeNode:newPageNode materials:#() name:("Page " ***EScurrentPage as string)--Create a new page object append ***ESmatPages newMatPage --Add the new page object to the page array FOR matIndex = 1 to 24 DO ( CASE ddl_matType.selection OF --Populate the MatEditor with new materials. Material type is determined by rollDownList control. ( 1: ( setMeditMaterial matIndex (StandardMaterial name:("Standard " matIndex as string)) --Clear the Material Editor ) 2: ( setMeditMaterial matIndex (VRayMtl name:("VRayMtl " matIndex as string)) --Clear the Material Editor ) 3: ( setMeditMaterial matIndex (Arch___Design__mi name:("Arch & Design (mi) " matIndex as string)) --Clear the Material Editor ) 4: ( setMeditMaterial matIndex (fR_Architectural name:("fR Architectural " matIndex as string)) --Clear the Material Editor ) ) newPageNode.nodes.add (getmeditmaterial matIndex).name ) tv_matPageList.selectedNode = newPageNode ) )
ON btn_removePage PRESSED DO ( undo off ( IF tv_matPageList.selectedNode != undefined AND ***ESmatPages.count > 1 DO ( local currentPage local currentPageIndex IF tv_matPageList.selectedNode.level == 0 THEN ( currentPage = ***ESmatPages[tv_matPageList.selectedNode.index 1] currentPageIndex = tv_matPageList.selectedNode.index 1 ) ELSE ( currentPage = ***ESmatPages[tv_matPageList.selectedNode.parent.index 1] currentPageIndex = tv_matPageList.selectedNode.parent.index 1 ) IF queryBox ("You are about to delete the page: " currentPage.name "\nTHIS ACTION IS NOT UNDOABLE.\n\nAre you sure you wish to continue?") title:"YOU THINK YOU ARE MAN ENOUGH?" DO ( IF currentPageIndex == 1 THEN ( tv_matPageList.selectedNode = tv_matPageList.nodes.item[1] ) ELSE ( tv_matPageList.selectedNode = tv_matPageList.nodes.item[currentPageIndex-2] ) currentPage.treeNode.remove() ***EScurrentPage = (tv_matPageList.selectedNode.index 1) deleteItem ***ESmatPages currentPageIndex gc light:true ) ) ) )
ON tv_matPageList AfterSelect arg DO --Loads the page by putting the materials on the MatEditor. Current materials are saved before switching. If a material node is selected, it's set as active slot in the Material Editor ( undo off ( IF freeToUpdate == true DO ( local oldMatPage = ***EScurrentPage IF arg.node.level == 0 THEN ( ***EScurrentPage = (arg.node.index 1) IF oldMatPage != ***EScurrentPage DO --Only load materials if the page has changed ( ***ESmatPages[oldMatPage].storeMaterials() ***ESmatPages[***EScurrentPage].putMaterialsInMatEd() ) paintNodesBackColor arg.node ) ELSE ( ***EScurrentPage = (arg.node.parent.index 1) IF oldMatPage != ***EScurrentPage DO --Only load materials if the page has changed ( ***ESmatPages[oldMatPage].storeMaterials() ***ESmatPages[***EScurrentPage].putMaterialsInMatEd() ) activeMeditSlot = (arg.node.index 1) paintNodesBackColor arg.node.parent ) ) ) )
ON tv_matPageList AfterLabelEdit arg DO --Handles renaming of materials and pages ( IF arg.label != undefined DO ( IF arg.node.level == 0 THEN ( ***ESmatPages[arg.node.index 1].name = arg.label ) ELSE ( (getmeditMaterial (arg.node.index 1)).name = arg.label --arg.node.text = (arg.label " : " (classOf (getmeditMaterial (arg.node.index 1))) as string) ) ) )
ON tm_danceTimer TICK DO --Handles dancing ASCII guy ( CASE danceState OF ( 0: ( lbl_danceGuy.text = "=D|-<" danceState = 1 ) 1: ( lbl_danceGuy.text = "=D/-<" danceState = 2 ) 2: ( lbl_danceGuy.text = "=D|-<" danceState = 3 ) 3: ( lbl_danceGuy.text = "=D\-<" danceState = 0 ) ) ) )
createDialog MatEditorSwitcherRoll style:#(#style_titlebar, #style_border, #style_sysmenu,#style_resizing) cui.RegisterDialogBar MatEditorSwitcherRoll minSize:[238,200] maxSize:[1200,1200] style:#(#cui_dock_vert,#cui_floatable,#cui_handles)
callbacks.removeScripts id:#SuperMaterialSwitcher
callbacks.addScript #filePreSave " custAttributes.delete rootNode extraMatData extraMatData = attributes extraMatEdData ( parameters ***ES ( ***E***atPage type:#integer ***E***atPageNames type:#stringTab tabSizeVariable:true ***E***ats type:#materialTab tabSizeVariable:true ) )
custAttributes.add rootNode extraMatData --Add Custom Attributes rootNode.***E***atPage = ***EScurrentPage rootNode.***E***atPageNames = #() rootNode.***E***ats = #() FOR thePage in ***ESmatPages DO ( append rootNode.***E***atPageNames thePage.name FOR theMat in thePage.materials DO append rootNode.***E***ats theMat ) " id:#SuperMaterialSwitcher
callbacks.addScript #filePostOpen " TRY ( cui.UnRegisterDialogBar MatEditorSwitcherRoll destroyDialog MatEditorSwitcherRoll ) CATCH() callbacks.removeScripts id:#SuperMaterialSwitcher ***EScurrentPage = undefined ***ESmatPages = undefined " id:#SuperMaterialSwitcher callbacks.addScript #systemPostNew " TRY ( cui.UnRegisterDialogBar MatEditorSwitcherRoll destroyDialog MatEditorSwitcherRoll ) CATCH() callbacks.removeScripts id:#SuperMaterialSwitcher ***EScurrentPage = undefined ***ESmatPages = undefined " id:#SuperMaterialSwitcher callbacks.addScript #systemPostReset " TRY ( cui.UnRegisterDialogBar MatEditorSwitcherRoll destroyDialog MatEditorSwitcherRoll ) CATCH() callbacks.removeScripts id:#SuperMaterialSwitcher ***EScurrentPage = undefined ***ESmatPages = undefined " id:#SuperMaterialSwitcher
)----------------------------------------------------------------- 分割线 ------------------------------------------------------------- 复制红字部分,新建脚本,把红字粘贴进去,ctrl a全选,再ctrl e运行脚本 运行脚本后在 Customize > Customize User Inte***ce > Medit Tools 里,设置一个快捷键给它,就能用 有 默认/MR/vr 三种渲染器材质可以选 原脚本链接: http://www.scriptspot.com/files/Super_MatEditor_Switcher_8550.mcr[code] | |
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小伍 大学本科生
帖子数 : 421 注册日期 : 09-12-31
| 主题: 回复: MAX材质脚本。摆脱24个材质球限制(2011用户请无视) 2010-06-13, 1:39 am | |
| 此物大好,嘴一个! | |
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小队长 博士
帖子数 : 654 注册日期 : 09-12-31 年龄 : 38 地点 : 深圳
| 主题: 回复: MAX材质脚本。摆脱24个材质球限制(2011用户请无视) 2010-06-13, 9:18 am | |
| 悲剧...自动屏蔽了敏感词"Sm"...各位点解原帖查看吧,谢谢分享!楼主经常泡脚本网站,是位达人啊 | |
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